Being a GamesWalker

3003858When it comes to Magic, I’ve been around for a while. Played a lot of games, been in a lot of playgroups, entered into a good number of events. And I’ve found that amongst Magic players, there is a certain sense of fellowship, a Brotherhood of Man (and Woman) to which we all belong.

I speak, of course, of that ancient and august guild, Homo Ludens – in Latin, the Human who Plays Games.

Put another way: we’re all GamesWalkers.

Seriously, in all the years I’ve played Magic, there is not a single solitary Magic player I’ve ever encountered who isn’t a geek (in the kindest sense of the word) for games, not just Magic. Case in point: the first playgroup I was ever a part of (we met casually over coffee and mostly played preconstructed decks) included a guy who absolutely LOVED board and card games. So much so that, before work and life took him to another corner of this great country of ours, he introduced me to BASHCon, a wonderful little gaming convention in my region.

Gaming conventions are the great piazzas of the GamesWalker world. Here, you may not only play Magic in all its myriad forms, but encounter other games: D&D. Call of Cthulhu. Miniatures games. Card games of every conceivable permutation. Wargames. All coexisting cheek-by-jowl across sprawling tables and in cramped meeting rooms.

Let’s face it – by and large, for most of us, Magic is not our only gaming vocation. Certainly, it may take up a large amount of our leisure time, discretionary budget, and our closet space, but Magic lives in our lives, likely, as one out of many gaming choices to break out and roll with.

I, for instance, have always been a gamer, ever since I bought my first Milton Bradley Game Master board game, Samurai Swords, nearly 20 years ago. (Yes, I’m that old. Deal with it.) My brothers and I played annual pre-Christmas games of Risk and Axis & Allies. In grad school, I discovered HeroScape. When I was 25, I discovered the joys and pleasures of Dungeons & Dragons. And then Magic. And then from there the great universe of “alternative gaming” was opened. [Note: By “alternative gaming,” I largely mean games that you’re likely to find only in specialty stores, not in the toy aisle of your local Target or WalMart.] Indeed, I now find myself enjoying an online round of Lords of Waterdeep on my iPad, amongst my other gaming loves.

I’m sure a lot of you have similar tales. I know that our friends on the MTGYou podcast themselves are not only devoted to Magic, but also dabble across the great Multiverse of gaming.

What is it, exactly, that drives our desire to roll the dice or play a hand of cards? Anthropologists at one point thought that the fact of human game-playing set us apart from the lower orders of animals (until zoologists, of course, discovered that other species engage in game-like activity as well). Whether it’s an interest in healthy competition, or a proxy for battle and training for war, games have been with us almost as long as we’ve walked upright.

So Magic players, embrace your GamesWalker spark. Walk the planes of the gaming world with me.

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