Ever feel like your opponent has better creatures than you? Ever wanted to just put your creatures on your opponent’s side of the board, and their creatures one your side? Ever wanted your creatures to explode when your opponents touch them? Then have I got a brew for you!
The central combo this deck aims to achieve is Endless Whispers plus Bronze Bombshell. If you need a moment to figure out Endless Whispers, take it. It’s a weird card with an effect that just doesn’t have any to compare with in Magic. It basically reads, when a creature dies, it pops back onto the battlefield, but under the opponent’s control. Things get weird with more than 2 players.
So, picture this scenario: turn one, Springleaf Drum, turn two, Mothdust Changeling, turn 3 Endless Whispers, turn four Bronze Bombshell.
So, why bother setting this up? Bronze Bombshell is a 4/1 for 4, which barely passes the Vanilla Test in most limited formats. If you have Endless Whispers alongside your Artifact Creature, you can block your opponent’s creature, and if nothing more happens than your Bombshell dies in combat, you are happy because not only does your opponent take 7 damage during that end step, you’ll get your creature back to block on your end step, ready to block again. Even better if the Bombshell killed the creature it entered combat with, since it pops up on your side.
Attacking works similarly with Bronze Bombshell and Endless Whispers on the battlefield.
If your opponent loses their interest in attacking, or finds some way to neutralize a 4/1 that just doesn’t die, you can use Daring Thief to trade the Bombshell for their best creature or artifact. Avarice Totem can pull off a similar trick, though it takes 10 mana to keep the totem on your side. Just activate the totem targeting the permanent on your own side you want your opponent to have, then hold priority and respond to your own activation by targeting a permanent on your opponent’s side. The last activation will resolve first, and the end result is that you trade a any nonland permanent you control for any nonland permanent your opponent controls.
Going back to Daring Thief for a moment, Mothdust Changeling works as an early blocker, or a free way to tap the Thief. Springleaf Drum provides mana acceleration plus a free tap on the Thief. Note that both abilities can be activated on your opponent’s end step, so there’s no reason to leave yourself without a blocker on your opponent’s turn.
Anticipate and Underworld Connections provide card selection and card advantage to find your combo pieces, and the removal suite consists of Hero’s Downfall, Devour Flesh, and Turn to Mist. Downfalls should be used sparingly, as they are the only defense against Planeswalkers. Devour Flesh and Turn to Mist get better alongside Endless Whispers, since you get to take any non-token creature that they sacrifice to Devour Flesh, and Turn to Mist can flash a creature back to your side of the field after you’ve traded it to your opponent via Daring Thief, Endless Whispers, or Avarice Totem.
The last bit I want to touch on are my one-ofs. Perplexing Chimera challenges the opponent to play the game knowing that the next spell they play might get stolen, Lightning Coils can provide that last push to go over the top of opponents who can’t be killed with Bronze Bombshells, and then there’s Mirrorweave.
I honestly wish I had another copy or two of Mirrorweave because I’d probably run them. The best feeling I’ve had when playing this deck is saying, “Mirrorweave, I win.” How does that work, you ask? Well, imagine that you’ve been grinding out a game, and either through Endless Whispers or Daring Thief or Avarice Totem, your opponent has gained control of 3 or more of your creatures. For this example, let’s say that you also have a Bronze Bombshell, but your opponent is too savvy to let it die or attack; maybe they have Ghostly Prison or an Ensnaring Bridge. Well, assuming that you don’t still have control of too many of your opponent’s creatures, you can just target Bronze Bombshell with Mirrorweave. Ownership of a permanent does not change when it gets copied, so any creatures you own that your opponent controls will blow up for 7 damage each. Just remember the same applies for creatures your opponent owns, but you control.
This is a very linear deck that can be disrupted by an opponent who is ready for it. Decks that aren’t prepared for their creatures being stolen by pesky artifacts or enchantments will be punished by this off the wall build.