Now that we have fully rotated away from Khans and Fate Reforged, I find myself in deck brewing mode once again. I have been running net decks for the past while now. Even though CoCo and UR Goggles were great decks and a lot of fun to play, the brewer in me is calling. After a bit of time thinking, I realized that I miss the Dragonlords. Then I start to remember some decks I saw a while back. The gears in my brain start turning and I get a thought, “What is better then Dragonlords?” The answer I came up with was “Dragonlords with two +1/+1 counters on them”. This was the start on my Reanimate Dragons deck.
The start of my deck was to figure out which Dragonlords I wanted to play. The quick and easy answer was all of them. But, that isn’t always an option. So, I had to narrow it down. In the end I dropped Dragonlord Ojutai, and moved Dragonlord Kolaghon to the side board. This would leave me with three of the five in the main. Ojutai is a great creature but, she just wasn’t what I felt I needed. With more Instant removal in the format, I felt that the card selection wasn’t what I was needing. Especially since I can already get that from Jace. I needed enter the battlefield abilities. As far as Kolaghan goes, I felt that he was really good against the heavy creature decks of mono-white. Other then the haste he grants to my creatures, that was about all. Hence the move to the side board.
The second half of my deck was how to get them in my grave yard, and how to get them back out to the battlefield. Black is a must in this deck, as it is the reanimate color with Necromatic Summons and Ever After. I felt that red added some good discard while adding removal to the deck. Cards like Tormenting Voice and Lightning Axe give me the discard I need. Plus, they add the bonus of card selection and removal. Lastly, I added blue for some extra card draw and discard effects. Plus this would allow me to play some counter magic in the side board.
That is how I started with my deck and it ended up looking like this;
There it is, the start to my new deck.
The mana base I tried to keep simple for testing purposes. With the amount of discard in the deck I wanted to run the 4 Drownyard Temples to still get value out of my lands that hit the graveyard. The Wandering Fumaroles add the extra creatures when needed. This was an additional reason to add blue. The rest of it is pretty basic.
The spell list I tried to keep to the focus of the deck. The required spell effects were draw cards, discard cards, kill creatures till I can get mine out, reanimation. To start with the card draw, we have Pore Over the Pages, Tormenting Voice, and Oath of Jace. All of which add to the second requirement of discarding cards. Next I need to have enough removal to keep my self alive till my flying buddies came along. Languish was the first pick for me as far as removal. It hits multiple creatures while allowing mine to live (minus Jace). With the discard effect of Lightning Axe while killing most creatures I will come against made that an automatic four of. Ultimate Price and Fiery Temper were to round out the removal that I felt was needed. The final spells were to bring back my fallen and discarded friends. Necromantic Summons is great and should always get the spell mastery bonus. This spell also his creatures in your opponents graveyard as well, it should be easy to always find a target whan needed. The two Ever After are my 5th and 6th Necromantic Summons. Although two creatures instead of one is a nice extra.
Now it is down to the chosen creatures. Jace is a must, as he gives you card selection, discard effects, and allows you to recast the spells in your graveyard. Silumgar gives you the ability to grab their best threat and use it against them. This works great with Planeswalkers about to hit their Ultimate. Atarka is just a beast. Five damage when she hits the board and an 8/8 flying, trample (10/10 with the spell mastery off of Necromantic Summons). That is a game winner in a single creature if not answered right away. Dormoka was added for the ability to shut down your opponent on your turn. The life gain is nice, but it is better to stop them from an end of turn CoCo, or trying to Flash in Avacyn during your combat phase.
This is the first phase of my new deck and I am excited to try it out. I hope to have an update in the next week or two on how it turned out on MTGyou. Until then, happy battles.