MTGYou #159 – 10 Rules to play by

In This Weeks Episode:
We all love the game of Magic, but sometimes we forget the little things.  We give a little reminder to help this game stay great.  We cover 10 rules to remember in this weeks episode of MTGYou.

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MTGYou #128 – Woe, unto the formats of Magic

In This Weeks Episode:
There seems to be something wrong with each format these days.  Come on in and sit down as Travis and Ian take you down this path of woes.  On this week’s MTGYou.

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MTGYou #92 – Covering Questions on Commander

Current ImageThis Week In Our Main Phase:

Have you been wondering where to start when it comes to the Commander Format?  Join us as Danial and I ask Travis about how to do just that.  This and more in this weeks MTGYou.

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“How Not to Get Punched” or EDH Etiquette

This Week in Popculture’s Cube: “How Not to Get Punched”

Savage PunchHere at The MTGYou, we recently got a question from a loyal listener asking if there is any particular etiquette involved in playing Commander/EDH – that is, any unwritten rules outside of those printed in the foldout “How-To-Play” document that comes with your standard pre-constructed EDH deck these days.

Indeed, there are a lot of unwritten rules concerning Commander/EDH. And, herewith, are the ones that I tend to think are most important.

1. Don’t Cheat
This should go without saying. But since there seems to be an endless stream of idiots who, apparently, think it’d be cool to be caught breaking the rules while playing on live-streaming Magic tourneys the world over, it sadly must be said. So, here goes: Don’t cheat. You’ve been warned. Cheatery can make you subject to tarring, feathering, severe chastisement, or being run out of town on a rail.

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