Battle Scars, it’s spoiler season, and we all know what that means. That’s right, blurry camera photos of Magic cards! Full disclosure, I don’t have a preview, but there’s a bunch of neato ones you can check out on the mothership.

I did take pictures of my own cards for this article, for reasons that will become apparent. Battle Scars is one of my more ambitious deck building challenges, and while I will certainly share my list, be advised that today it’s not about which specific cards you put in your deck, it’s about what you do with them.

Read moreBattle Scars

Eldrazi Displacer Combo

eldrazidisplacerIf you read my last article, you know that I gave up on Demonic Pact. This leaves the question of what to play in Standard? I’ve been having a fair bit of success with Eldrazi ramp, which I’ve posted about, but with the Thought Knot Seers and Reality Smashers running around, I felt like the tried and true strategy of ramp into Ulamog, the Ceaseless Hunger was wearing thin. Yeah, I’ve spruced up the deck a bit, but it’s not performing any better, and I don’t feel it’s different enough to warrant another article, or play in anything with higher stakes than FNM.

I’ve got it in my head that Eldrazi Displacer is a good card, and I want to explore it a little.

Read moreEldrazi Displacer Combo

Raid O’clock

Introduction: Answering the Call of the Wild might sound like widdling outdoors behind the woodshed to you, if so you’re in the right place! Now, I know what you’re thinking, Call of the Wild isn’t a modern legal card, it’s enough to make you flip that table isn’t it? Ladies and gentlemen, I give you the birth of Impromptu Raid.

Impromptu Raid let’s you cheat out a big menacing fatty turns before you would ever have the ability, while at the same time giving you instant value since your creatures do things such as gain you life, find ghost quarters to fight eldrazi, completely devasate pesky shocklands or make your opponent need a swatter. The biggest thing to note here is that Impromptu Raid not only shoves out a bully that doesn’t care about the principal’s office, it also gives that bully haste!

Read moreRaid O’clock


DeathrenderToday I’m going to share a brew that has been bubbling since Lorwyn was in Standard. The truth is that the original idea for the deck came from one of Mark Gottlieb’s articles on the old website (now,) which, I might add, is still a wonderful place to find information on every aspect of our fine game.


Deathrender. Take a minute to just look at it. Frankly, I think that they added the +2/+2 onto this card just because they needed a reason to increase the mana and equip costs. There’s no way this could be printed at less than the costs printed, and the list I share today illustrates exactly why. I’ve been adding bits and pieces to the deck for years, and here’s my list as it currently stands.

Read moreDeathrender